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Welcome to the Games in Schools Handbook – a resource for schoolteachers who would like to use video games in their classrooms. The handbook provides you the background knowledge you need to get started with using video games for educational purposes. It offers plenty of examples in the form of pedagogical approaches to use, interesting games to explore and resources to guide you. The handbook is relevant for schoolteachers of students of all ages, ranging from early years education to upper secondary schools.
The Games in Schools Handbook covers key themes such as ‘why use video games for educational purposes’ and ‘why it is important to talk about video games’, and pedagogical scenarios of when and how to use video games. This includes using video games in thematic project-based learning, using games to develop students’ literacy and other skills, and how game design offers plenty of learning opportunities for children and young people. The handbook also highlights how video games can support inclusive education and what teachers need to do to counter some of the stereotypes that exist in and around games.